Recently, although that may be over the last few years or so, many rule sets have had differing forms of activation or command and control mechanisms.
This varies drastically from the bread and butter form of the IGO-UGO rules of the past.
Dice, Cards etc are being used to instill more "friction" as some call it, into the games we play.
What do you think of this?...are you a die hard IGO-UGO member, or do you embrace this type of change. Does it make the game more interesting for you ?
I suppose we are striving for "more realism" within the game and I must say that some games I have played with Card activation ( Sharp Practice 2 toofatlardies.co.uk ) have been great fun...actually played it for 7 consecutive weeks at the war-games club, which is a testament to it.
I played Sword and Spear last week at the club and the system did keep you involved even in your opponents phase. Good set of rules by the way. Worth checking out if you are into Ancients or Medieval http://www.greatescapegames.co.uk/sword-spear
There, obviously, is still room for the IGO-UGO party as many rules are of that ilk from times gone by, but what will be the next big thing in the way of innovation ?....don't know myself.
I read an article about 2 years ago in, maybe, Miniature Wargames and I think it was by Rick Priestly, where he used a webcam connected to a laptop. The webcam was placed by the commander, so the laptop displayed what he could actually see...great idea.
Maybe, as technology becomes more prevalent within our hobby ( Apps anyone? ), the realism we seem to be striving for, may come to fruition.
How about...as an idea...all these movement trays we use, have a camera in the middle front, connected via wifi to our iPad or whatever?...so each unit has a "vision"....
Anyway, as far as IGO-UGO games are concerned, they still have their place and provide some great games...hmmm...how about a game of chess using activation cards, black and white?...could be a laugh😊
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